Story: A lazy scientist doesn't want to do his laundry so he creates a device that gives inanimate objects sentience. He uses this device to bring his washing machine, Washy, to life in order for it to do the laundry for him. Someone then steals the device, and uses it to bring terror to the city. It's up to Washy to save the day.
Mechanics: The player plays in a third person view. The player can move about the map, and attack enemies. We were going to have turn based combat, but we have decided to get rid of that idea since it's too time consuming. Now, we will have a game like Super Mario 64, where the player fights the enemies in a large stage. The player has a double jump feature and a sud blast feature that "shotguns" enemies in front of thee player.
Tech: It's on PC, using the mouse and keyboard.
Art: Blender and Photoshop will be used to make the models and textures that will be used in our game. The enemies will be clothing.
Balance
The player is vulnerable to the enemies and hazards on the stage. Each monster has its own strengths and weaknesses. There will be a number of enemies, each different than the last.
Interest Curve
Keep the player engaged throughout the game by increasing difficulty level by level. We will introduce new enemies to keep things fresh.
Emergent Properties
By ensuring that the mechanics are solid enough, we want the player to be able to try and beat the levels as fast as possible. Dealing with different enemies will also have to be a dynamic thing.
Summary
By incorporating fast paced game play and fun stages, we want the player engaged in our game.
Team Contributions:
This week I worked on some bubble blast sounds and more music. This upcoming week I hope to get finished with the music and getting the bubble blast to work.